Chris Serflek christopher.serflek@utoronto.ca ATRC -- University of Toronto
VRML Worlds Mailing List
This list is for the discussion of VRML Worlds, using Virtual Environment
System technology, where a Virtual Environment System is _ANY_ MUD/MOO/MUSH/M**
system available. Discussion of implementations specific to any Virtual Environment
are discouraged but not restricted.
Valid topics of discussion may be (but are in no way restricted to):
- Layers (transport, etc)
- Standards
- Available Software (Clients and Servers)
Some relevant notes:
- VRML Worlds is not moderated, other than by common etiquette
- VRML Worlds is for generic discussion of VRML Worlds, and should not
center around any specific implementation on any specific driver for any
prolonged period of time.
- Where discussion should be driver/client independant, it should also
be machine and OS independant.
Goal(s):
- To find common standards for the various layers of using VRML within
a Virtual Environment System
The key here is non-driver specific. I personally am writing an implementation
in ColdX, but I see no reason why I cannot work with somebody doing the same
in MOO, LP, MUSH, etc to share ideas and come to a common interface so that
all servers would work with the same clients. I am hopeing that the common
battlegrounds between drivers will be discarded with discussion in this list,
and some headway can be made.
- To subscribe email:
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Distributed Virtual Reality Mailing List
Purpose
In a distributed system, the existence of multiple computers, and the data
stored on those computers, is transparent to the user. Distributed systems
allow the collective resources of an entire network of computers to be used
seamlessly, as though the user were accessing the data directly on their workstation.
Virtual worlds can benefit greatly from distributed strategies. Not only can
the processor load for upkeep and interaction within a virtual world be spread
between many machines, but objects and data from across the network can be
combined within a single environment. Distributed virtual realities would
also facilitate multiple interactive users within the same environment.
This list was set-up to facilitate discussion on networked, multi-user,
and distributed virtual reality environments. I started this list, and its
associated web & ftp resources, because I saw very little coordination or
discussion in the distributed VR community outside of the VRML project.
This list is for discussion of network architectures, protocols, standards,
autonomous agents, and other distributed system aspects of Virtual Reality.
It is not intended to duplicate the work of the VRML project, merely to
take a different approach to the problem (outside of the load->view->interact
paradigm).
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